Posted on December 11, 2007 by Charlotte Simcock
There are many different programs where you can make and create 3D objects.
Here is a list of just a few:
- Cinema 4D
- After Burn
- Maya
- 3D S Max
- Auto CAD
- Unreal ED
- Lightwave
- Rhino
- Havok
- Serif plus
- Mojo world
- Poser
- AC3D
- Massive
- Modo
- Silo
- SketchUp Pro
- Solid Thinking
- True Space
- ZBrush
I am now going to discuss what a few of the programs are used for, and how much they cost to buy.
- 3D S Max is used quite a lot in the making of video games, it is used for the modeling of objects and characters. It is also used in architect work, to do once again modeling and sketches. It is also used in some film productions, for example it is used a slight bit in the animated film of Antz. To buy the latest 3D S Max program the price varies from £2263 to £2695. The upgrade for it is roughly around £1000.

- Maya (Autodesk) is used quite often in films and television programs. Maya is a very fast and useful piece of software, it renders at an extremely fast speed. To buy the latest version of Maya the price is around £1449. But for the ultimate addiction which has everything on it to this date it is £4899.

- Cinema 4D (MAXON) is supposed to be an easier program to use to create 3D objects, its user-face is supposed to be more user friendly, and less technical. In this program you can add textures to any object, apparently quite easily. You don’t need the whole atmasphere to be made in this program. In Spider Man 3 the skin of the evil spider man is made in this program. To buy the latest version of this is costs £499, but if you have the previous version you can just buy the upgrade for £139.


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Posted on November 20, 2007 by Charlotte Simcock
Charles Csuri is one of the earliest pioneers, when he saw a computer he saw many possibilities to create things using the computer, he thought he could interact with pictures, and after sometime at doing this he had gone to hights which no computer scientist had never imagined going, never mind actually going there. People saw his work and what he had achieved and wanted to do a similar thing to what he had done, he inspired many different people to get involved in the industry.
Herbert Freeman made up these phrases of who is what.
There is 4 different phrases,
- pioneers
- innovators
- adapters
- followers
He did this to make it easier to understand who does what. Here is a definition of those phrases:
Pioneer: A person who is frist to do so.
Innovator: A person who either creates something new, or edits the old.
Adapter: A person who makes suitable requirements or conditions. To change or alter.
Follower: A person who follows another with their ideas or beliefs, or someone who copies someone.
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Posted on October 30, 2007 by Charlotte Simcock
Here i am going to compare two of my 3d Production Pipeline’s. I am going to compare Pixar to Dreamworks.
Pixar and Dreamworks do their 3d productions in quite a similar way, they both use the main parts in the same way, but Dreamworks take a lot longer on drawing 2d storyboards. They take 18 months to draw all their storyboards up just for one film, where as Pixar take only 6 months to draw up theirs.
Pixar don’t take as long as Dreamworks to make a film, but their films are always just as good. If they can do it in less time than Dreamworks then why not?!?
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Posted on October 30, 2007 by Charlotte Simcock
DreamWorks Animation Process.

DreamWorks follows a similar pattern of making to Pixar, but they do things in a slightly different order.
- They talk about ideas for films, and decided on a final idea.
- They then write the script for the movie.
- They then draw storyboards, this takes 18 months.
- They then get the visual development department to begin to plan the look for the movie, they start with the style of the way everything is going to look, then go to the tones, then and overall artistic approach to each and every sequence.
- Now they select the actors/actresses to play the voices of the creatures in the movies, and record their voices to add to the animation once it is done.
- Then they start the modelling, where they make a digital 3D image, of the characters which were decided earlier on when doing the storyboards.
- Rigging. The modellers start with this wire frame sculpture (armature), which enables them to “rig” the figure, this will make the animator ability to move their 3D figures.
- Then they add the basic surfaces to the figures, this brings them to life a lot more.
- Then they start on the layout of each scene, they use basic shapes as the characters shadows and bodies.
- Then the effects are added, this is where they make things look more realistic and more life like, they have to do this in at least 3 different steps, they make a blocky look to each scene which gives the basic movement and structure, then they have to add the colours, then the details.
- Then they add the lighting, this is where things definitely come to life. Adds shadows to each scene, which will make movement more real.
- The final touches. Each film takes around about 4 years to make from beginning to end, but it is well worth it. The final stages of the making process is to correct the colours, then the sound effects and the soundtracks are added, then they make the movie onto a film or digital print and release the film.
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Posted on October 30, 2007 by Charlotte Simcock

This is a basic scheme which the makers of the film Antz followed, this is how long the production team took on each section of making the film:
6 months – Storyboarding
4 weeks – Layout
4 weeks – Motion
8 weeks – lighting
As you can tell the preparation for each animated movie takes a lot more time to get through than the actual making process. This is a very important step as without storyboards the production team wouldn’t know what they were making the movie about. In my opinion this is the main step.
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Posted on October 30, 2007 by Charlotte Simcock
Here i am going to tell you what is takes and what is involved in making a 3D animation.
On the Pixar website they tell us a few steps which they go through to start and complete a 3D animation. There process is as followed:

- They pitch all their ideas on drawn 2D storyboards.
- They write a summary of the story which they are animating.
- The storyboard artists recieve a script of the story which will be animated, and they all draw in 2D a full storyboard of each scene in the film. So they draw (by hand) the movie from start to finish in a comic book like way.
- Then the Pixar artists record their voices as the characters, which is later replaced by actors and actresses voices, this just brings the storyboards to life.
- A videotape (reel) is made which is a cleaned up version of the chosen storyboards. This is where they can choose the length of each scene.
- The art department create the look for the characters based on the storyboards which have been drawn earlier, and they are now drawn with colour and more detailed to before.
- The art department sculpt each object, character and prop, either by hand or modelling 3D directly into the computer. They give the characters avars (hinges) which allows the characters to be moved.
- The set dressers set the environment for each scene, by adding chairs tables etc… The objects have already been made in 3D by the art department, so all they have to do now is basically give each object a real lifelike look.
- Now the characters are put onto each scene and a camera angle is added to help tell and sell the story.
- Animation is now added to each and every scene. The movement and facial expressions are choreographed, by using computer controls and the characters avars to define certain expressions.
- The sets and the characters are shaded. This is where the object is made to have shadows and made to look a slight different colour in different lights.
- Lighting is added to make the final touch. The use of digital lighting is used in every scene and on every shot, this makes each expression and movement real. If there was no light the film would constantly look like it is in the dark of the night.
- The computer data is rendered. This is where the computer takes every step above and puts it all together so instead of making it 12 frames it makes it just 1 frame. It compacts all the frames. Each frame represents 1/24 of a second of screen time, and can take up to 6 hours to render.
- The final touches. This is where any music or sound effects are added to give the animation the finished touch.
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Posted on September 18, 2007 by Charlotte Simcock
Welcome to WordPress.com. This is your first post. Edit or delete it and start blogging!
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